Tyler Hinthorne
Tyler Hinthorne
3D Character Modeller/ Game Designer
Blackfalds, Canada

Summary

Hello,
I'm Tyler Hinthorne. I specialize in 3D character and creature design. I currently Live in Alberta, Canada, and am experienced in transition of characters from high-poly to low-poly for seamless integration into games. Also, I am experienced in mission design and game design using Unreal Engine 4 and 5. I have also created a special limited edition figure serving as a bonus reward for a successful IndieGoGo campaign.

In my previous role, I led a small team, dedicated to crafting mission and level designs for an Indie MMORPG. I was a line of communication between the owner of the company and my team, and ensuring the contest created stayed in the vision for the game. My tasks included team coordination, the creation of assets everything from meshes to textures and effects, blueprints and some network replication. I also have experience with migration and conversion of store assets, and following and creating documentation and task lists.

Within my portfolio, you'll find my work is mainly stylized creatures and characters. My biggest passion is the realm of creature and animal modeling. I love games that use many diverse and imaginative creature designs. I have experience using many programs ranging from ZBrush and Maya to Substance Painter, 3D Coat, and more. Aiding others in their creative journey is a source of personal fulfillment, and I strive to continue to improve and push myself when I can!

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Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingGame DesignPBR TexturingStylizedHand Painted

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Ship of Heroes
    • Year
      2026
    • Role
      Lead Mission Designer/ Technical Artist
    • Company
      Heroic Games
    • Video Game
      Ship of Heroes
    • Year
      2025
    • Role
      Mission Designer
    • Company
      Blackcap Creative
    • Video Game
      THUNDER
    • Year
      2024
    • Role
      3D Creature Modeler
    • Company
      IMU Studios

Experience

  • Lead Mission Designer/ Technical Artist at Heroic Games
    Remote
    July 2020 - January 2026

    Working as a lead for mission design on the superhero themed MMORPG in Unreal Engine.

    Following a mission story document to create a level and assets for players to play.

    Optimizing Blueprints and assets for lower-end hardware.

    Leading and teaching other co-workers in mission and asset creation.

  • 3D Artist at Blackcap Creative
    Kelowna, Canada
    July 2020 - Present

    Creating assets, levels, and layouts for missions in an MMO Game.

    Modeling 3d assets for clients

    Have to manage multiple clients and projects at one time.

  • Creature Modeler at IMU Studios
    January 2019 - September 2019

    Modelled in Zbrush and Maya. Textured in Substance Painter.

    Created animals and creatures for an arena battle game.

  • Low Poly Modeler at Private Canceled Game
    March 2018 - January 2019

    Modelled low poly characters, zombies and weapons in Maya.