My name is Tyler Hinthorne. I am a person that strives to improve myself. I find I am happiest on the job when I am learning new things, improving my existing skills, or helping others become the best they can be! I have worked on amateur games since highschool. During my time in college I lead a team of classmates to work on a prototype game. I found myself to be spending a large amount of my free time helping my classmates with their projects. I try my best to find a solution to my co-workers problems if they need help. I have experience working as a technical artist/ mission designer in Unreal Engine, and the ability to take a character from concept to rigged and game ready.
Animals are one of my biggest passions. If I’m working on something that relates to an animal, I become much more focused and driven to complete it. Researching their anatomy and movement is something I never tire of. Animals are a major part of my life, and I take every opportunity possible to work on and create creatures.
Working as a lead for mission design on the upcoming superhero themed MMORPG in Unreal Engine.
Following a mission story document to create a level and assets for players to play.
Optimizing Blueprints and assets for lower-end hardware.
Leading and teaching other co-workers in mission and asset creation.
Creating assets, levels, and layouts for missions in an MMO Game.
Modeling 3d assets for clients
Have to manage multiple clients and projects at one time.
Modelled in Zbrush and Maya. Textured in Substance Painter.
Created animals and creatures for an arena battle game.
Modelled low poly characters, zombies and weapons in Maya.