My name is Tyler Hinthorne. I am a person that strives to improve myself. I find I am happiest on the job when I am learning new things, improving my existing skills, or helping others become the best they can be! I have worked on amateur games since highschool. During my time in college I lead a team of classmates to work on a prototype game. I found myself to be spending a large amount of my free time helping my classmates with their projects. I try my best to find a solution to my co-workers problems if they need help. I have experience working as a technical artist/ mission designer in Unreal Engine, and the ability to take a character from concept to rigged and game ready.
Animals are one of my biggest passions. If I’m working on something that relates to an animal, I become much more focused and driven to complete it. Researching their anatomy and movement is something I never tire of. Animals are a major part of my life, and I take every opportunity possible to work on and create creatures.
Creating assets, levels, and layouts for missions in an MMO. Have to manage multiple projects at once, and set my own schedule.
Modelled in Zbrush and Maya. Textured in Substance Painter.
Created animals and creatures for an arena battle game.
Modelled low poly characters, zombies and weapons in Maya.