Tyler Hinthorne
Tyler Hinthorne
3D Character Modeller
Kelowna, Canada

Summary

My name is Tyler Hinthorne. I am a person that strives to improve myself. I find I am happiest on the job when I am learning new things, improving my existing skills, or helping others become the best they can be! I have worked on amateur games since highschool. During my time in college I lead a team of classmates to work on a prototype game. I found myself to be spending a large amount of my free time helping my classmates with their projects. I try my best to find a solution to my co-workers problems if they need help. Currently I am spending my free time working on a personal game, and personal characters. I also work another job, where I am an assistant team leader. There, I learn both to manage a team, and work within one.
Animals are one of my biggest passions. If I’m working on something that relates to an animal, I become much more focused and driven to complete it. Researching their anatomy and movement is something I never tire of. Animals are a major part of my life, and I take every opportunity possible to work on and create creatures.

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Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingGame DesignPBR TexturingStylizedHand Painted

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat

Productions

  • Thunderlogorender 1920x1080 alternative1
    • Video Game
      THUNDER
    • Year
      2024
    • Role
      3D Creature Modeler
    • Company
      IMU Studios

Experience

  • Low Poly Modeler at Private Canceled Game
    March 2018 - January 2019

    Modelled low poly characters and props in Maya.

  • Creature Modeler at IMU Studios
    January 2019 - September 2019

    Modelled in Zbrush and Maya. Textured in Substance Painter.

    Created animals and creatures for an arena battle game.