Tyler Hinthorne
Tyler Hinthorne
3D Character Modeller/ Game Designer
Blackfalds, Canada

Summary

I'm Tyler Hinthorne a 3D Character Artist and Game Designer, and I specialize in 3D character and creature design. I currently Live in Alberta, Canada, and am experienced in transition of characters from high-poly to low-poly for seamless integration into gaming experiences. Alongside this, I am experienced in mission design and game design using Unreal Engine 4 and 5.

In my current role, I have the privilege of spearheading a compact yet highly proficient team, dedicated to crafting mission and level designs for an upcoming Indie MMORPG. This entails not only the management of my own responsibilities but also the facilitation of collaborative efforts within my team. I maintain a direct line of communication with the company's senior leadership, ensuring the alignment of our work with the broader vision. My daily tasks include team coordination, the creation of assets encompassing everything from meshes to textures and effects, blueprints and some network replication. I aslo have experience with migration and conversion of store assets, and the critical task of following and creating documentation and task lists.

Within my portfolio, you'll find my work is mainly stylized creatures and characters.. My deepest passion lies in the realm of creature and animal modelling. I hold a profound appreciation for games that embrace the challenge of diverse and imaginative creature designs. For my creative journey, I possess a comprehensive suite of software tools, ranging from ZBrush and Maya to Substance Painter, 3D Coat, and more. Assisting others in their creative endeavours is a source of personal fulfillment, and I remain steadfast in my commitment to ongoing self-improvement.

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Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingGame DesignPBR TexturingStylizedHand Painted

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Ship of Heroes
    • Year
      2023
    • Role
      Mission Designer/ Technical Artist
    • Company
      Heroic Games
    • Video Game
      Ship of Heroes
    • Year
      2025
    • Role
      Mission Designer
    • Company
      Blackcap Creative
    • Video Game
      THUNDER
    • Year
      2024
    • Role
      3D Creature Modeler
    • Company
      IMU Studios

Experience

  • Mission Designer/ Technical Artist at Heroic Games
    Remote, Canada
    July 2020 - Present

    Working as a lead for mission design on the upcoming superhero themed MMORPG in Unreal Engine.

    Following a mission story document to create a level and assets for players to play.

    Optimizing Blueprints and assets for lower-end hardware.

    Leading and teaching other co-workers in mission and asset creation.

  • 3D Artist at Blackcap Creative
    Kelowna, Canada
    July 2020 - Present

    Creating assets, levels, and layouts for missions in an MMO Game.

    Modeling 3d assets for clients

    Have to manage multiple clients and projects at one time.

  • Creature Modeler at IMU Studios
    January 2019 - September 2019

    Modelled in Zbrush and Maya. Textured in Substance Painter.

    Created animals and creatures for an arena battle game.

  • Low Poly Modeler at Private Canceled Game
    March 2018 - January 2019

    Modelled low poly characters, zombies and weapons in Maya.